

Picking one of these Legendary Lords either on the campaign map or custom battles can easily spell doom for the opposing army. RELATED: Warhammer 40K: Strongest Chaos GodsĬertain Legendary Lords have more advantageous starting positions on the map while others are just plain too powerful and can be an army on their own. This latest game-changing update pours the factions and Legendary Lords of the previous games into the fray for even more chaos (no pun intended). In the end I'm just a dude who wanted more of a reason to ever pick Mazdamundi or Grimgor or Louen over their better parts, not a robot scientist calculating flawless faction bonuses.Now that Immortal Empires is finally out, Total War: Warhammer 3is finally shaping up to be a worthy successor to Total War: Warhammer 2. While I don't intend to make further spinoffs of this mod concept, I absolutely welcome feedback - if you think some faction bonuses are way too good now or a faction didn't get as much love as you'd like, let me know and I'll think about it. this trait update! DO NOT run both mods together! They will crash. If you want a smaller scale version of this mod that only messes with generic lord bonuses, I present to you. Mods that add custom effects to lords/traits will not be affected by this one. May have balance issues if combined with other trait-editing mods that add separate effects. Should be compatible with most other mods if another mod edits the same effect in the same trait, one will win out but it shouldn't crash or anything.

Radious compatible Radious's reduced upkeep of vanilla stuff takes priority but everything this mod adds remains unchanged.SFO already reworks all this stuff anyways. In general, faction bonuses either offer nice generalist buffs based on the lord's approach or try to nudge the player towards using more of their iconic units. Each of the Tomb Kings lords gets bonus cap for their iconic units so when Settra finally makes a Warsphinx statue it isn't 'wasted' on the Warsphinx he starts with.

Wulfrik for example now offers a pretty chunky factionwide boost to the Charge bonus of Marauder infantry, while Grimgor now offers factionwide bonuses to replenishment to counter Azhag's amazing research, sacking, and construction bonuses. Skarsnik's start will still be the hardest Greenskin start and Belegar still has his +50% upkeep mechanic, but almost everyone got some new fun stuff. They were NOT nerfed instead, I appended buffs to their competition to try and make each faction play a little more uniquely.

For example, the Fay Enchantress's massive factionwide replenishment boost made her the best Bretonnian starting lord. Faction BonusesWhile not every faction is meant to be perfectly equal, a lot of factions, particularly Old World ones, had very clear good and bad starts.
